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About the artist.

Becca Hallstedt is an Associate Concept & Texture Artist on World of Warcraft residing in Orange County, CA. She previously worked at Netherrealm Studios on Injustice 2, at High Voltage Software on Dragon Front and Damaged Core, and on a slew of smaller projects. She loves nothing more than to immerse herself game dev community to expand and diversify her experience as a developer.

 
Make no little plans; they have no magic to stir men’s blood and probably themselves will not be realized. Make big plans; aim high in hope and work, remembering that a noble, logical diagram once recorded will never die, but long after we are gone be a living thing, asserting itself with ever-growing insistency.
— Daniel Burnham

Features:

 

Client highlights:

  • Blizzard
  • Netherrealm 
  • Pluralsight
  • High Voltage Software