An isometric exploration game that crescendos with isolated boss puzzles and challenges the player to survive in the wilderness.
SQUIRE is a personal project of a fake game that I've been working on and off. WIth it, I've been practicing environment design and world-building by creating a idea from scratch and pushing my skills forward around it. For most of these scenes, I use a combination of 3D and 2D software before painting details and material information over it, which in a studio setting, would ideally provide a block-in and compositional information to 3D artists.
Desert Healing fountain
forest healing fountain
the desert biome
I primarily looked at geographical locations such as Antelope Canyon in Arizona, Arches National Park, and the Egyptian White Desert. You can see my reference Pinterest board here.
The forest biome
More info coming soon!