Senior Capstone Game: Art Test
This was modeled and textured over 4 days as the art test of the Senior Capstone Game for which I was the Art Director & Style Coordinator.
This Art Test was likely the most time-conscious project I did for my college career because we had a week to complete it, but I only had four days of that to work due to travelling that weekend. Half of that time was spent modeling, and half of that time was spent texturing. I only used Maya, Photoshop, and Mental Ray from start to finish.
This was assigned during the first week of our Capstone Game Project as an opportunity for students to convey their technical skills to the faculty advisors. Not technically being a senior yet, I was taking the class as a Directed Study for fewer credit hours: an option provided to Juniors to experience a slice of the capstone experience.
The completion of this assignment in the quality that I provided resulted in my promotion by professors to "Art Director" (the title of which was later changed to "Style Coordinator,") meaning that I would work with the Environment Art Lead and Character Art Lead. My duties included developing a style for the game with our Design team by pooling together references and documents. I then visualized the official style, which can be seen on the right.
Once we finalized this artistic direction, I then spent time making guides and tutorials while training the team of 18 artists on how to stay loyal to this concept. I learned a great deal about leadership, flexibility, and evolving a game to meet the abilities of the team, but all-in-all, I was most excited about the collaboration between the different concentrations.