About the artist.

Becca Hallstedt is an Associate Concept & Texture Artist on World of Warcraft residing in Orange County, CA. She has also worked at Netherrealm Studios on Injustice 2, at High Voltage Software on Dragon Front and Damaged Core, and on a slew of smaller projects.

After studying for 3 semesters at University of Cincinnati’s globally-ranked Industrial Design program, Becca transferred to Columbia College Chicago and graduated in 2017 with her Bachelor's degree in Game Art. She loves nothing more than to immerse herself game dev community to expand and diversify her experience as a developer.

Make no little plans; they have no magic to stir men’s blood and probably themselves will not be realized. Make big plans; aim high in hope and work, remembering that a noble, logical diagram once recorded will never die, but long after we are gone be a living thing, asserting itself with ever-growing insistency.
— Daniel Burnham


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